- allowMoveByKeys
applies to Drag, Multi Drag, Shapes, Sound Drag, Placing activities
Possible Values are True / False
Effect: Move objects using keys UDLR
- allowRotateByKeys
applies to Drag, Multi Drag, Shapes, Sound Drag, Placing activities
Possible Values are True / False
Effect: Rotate objects using left and right arrow keys
- allowResizeByKeys
applies to Drag, Multi Drag, Shapes, Sound Drag, Placing activities
Possible Values are True / False
Effect: Resize objects using up and down arrow keys
- allowWidenByKeys
applies to Drag, Multi Drag, Shapes, Sound Drag, Placing activities
Possible Values are True / False
Effect: Widen/thin objects using keys T and W
- allowZorderByKeys
applies to Drag, Multi Drag, Shapes, Sound Drag, Placing activities
Possible Values areTrue / False
Effect: Change which objects are in front of other objects using F key
Note: only really applicable to Shapes since for other screens the objects will automatically come to the front when you click on them
- snapBackIfWrong
applies to Placing, Cloze, Sequencing,Labelling, Grouping activities
Possible Values are True / False
Effect: Object snaps back to its original place if dragged to an incorrect position
Note: only applies to the last 3 Placing screens
- centreIfCorrect
applies to Placing, Cloze, Sequencing, Labelling activities
Possible Values are True / False
Effect: Object automatically moves to the centre of its block, once dragged to the correct position
Note: only applies to the last 3 Placing screens
- allowMultipleAnswers
applies to Quiz
Possible Values are True / False
Effect: Allow multiple attempts to give the correct answer
- showScoreAlways
applies to Multi Choice activities
Possible Values are True / False
Effect: Display the score during the quiz
- numFrames2Pause
applies to Pairs activity
Possible Values are 0 - 100
Effect: Once two cards have been flipped face up, choose how long to wait before flipping them back over again (default = 30 = 1 second)
- hitDist
applies to All Games
Possible Values are 5 - 60
Effect: Change how sensitive 2DIY is when detecting a collision between the player and any other object. Low value = not sensitive
- maxMovers
applies to Catching activity
Possible Values are 1 - 24
Effect: Maximum number of falling objects on screen at any time
- maxSpeed
applies to Catching activity
Possible Values are 1 - 15
Effect: Maximum speed of a falling object
- carSteerDeg
applies to Journey activity
Possible Values are 3 - 25
Effect: Tightness of turning angle
- maxCarSpeed
applies to Journey activity
Possible Values are 1 - 30
Effect: Car speed on road surface
Note: A car’s road surface colour is defined as the surface colour directly under the car when the game starts.
- maxCarOFRspeed
applies to Journey activity
Possible Values are 1 - 30
Effect: Car speed off road
Note: A car’s road surface colour is defined as the surface colour directly under the car when the game starts.
- maxFallingSpeed
applies to Platform activity
Possible Values are 1 - 16
Effect: Maximum player falling speed
- jumpSpeed
applies to Platform activity
Possible Values are -10 to -25
Effect: Player jumping height
- dx
1. In Sound, Drag activites drag
Possible Values are 1 - 30
Effect: Speed at which the sound slider moves
2. In a Platform activity
Possible Values are 2 - 20
Effect: Speed at which the player moves
- dxy
1. applies to Collecting, Maze activities
Possible Values are 2 - 20
Effect: Speed at which the player moves2. applies to Catching activity
Possible Values are 5 - 50
Effect: Speed at which the player moves3. applies to Snake activity
Possible Values are 2,4,5,8,20,40
Effect: Speed at which the snake moves
The numbers in the brackets below indicate that on some of the screens not all objects are applicable eg. In the 4th Drag screen there are 15 objects but in the first Drag screen there are only 6 objects and the background.
- visible
Possible Values are true / false
- rotation
Possible Values 0 - 360
- x
Possible Values 0 - 640 (0 is the top left of the screen)
- y
Possible Values 0 - 480 (0 is the top left of the screen)
- width
Possible Values 0 - 640
- height
Possible Values 0 - 480
- xscale
Possible Values 100 indicates 100%, ie default scale. 200 will double the scale in the x direction. 50 will halve it.
- yscale
Possible Values As above in y direction
- _root.v is the variable which stores the current velocity of the car.
- _root.resetTimer() will reset the clock to what it was at the start of the game.
- _root.lives is the variable which stores the current number of lives the player has. If you change the number of lives you should also call
- _root.showLives() which updates the lives display on screen (it will not display more than the initial number of lives set).
- loadMovie() allows you to load another swf (or jpg) file into any target object. For example, _root.p1.loadMovie(“other.swf”); will load a file named other.swf (which is located in the same folder as the swf file you are running) into object p1. This method is not recommended for loading other swf files created using 2DIY, though.