- The images of the land were taken as screenshots from 'The Sims: Medieval", an EA game.
(Thanks to Mr. W's daughter for bringing the game to his attention, and inspiring him with the images within it)
- Clipart images of the people of the land were created by Bev Evans, and used with her permission.
From our initial idea for the project we let our imaginations run wild, and to make our wildest dreams come true we've used the following...
AudioBoo has been used to put the audio recordings we made - with the Hokusai iPad app - online in a way that allows us to embed the audio into a playlist. It's brilliant for automatically telling the story of Kingdom in chapters, just like in an audiobook.
Aurasma allowed us create some Augmented Reality additional features that have to be seen to be believed. For those people viewing Kingdom via this website, unfortunately you're missing out on everything as some of the Augmented Reality features only work from the project poster. Sorry!
Bubblescope has allowed us to do something that has never been done before. We've created the worlds first ever 360° puppet show video. It's hard to explain really, but you can control where the camera points, allowing you to see the puppets as they move behind you. It's really rather awesome!
The Panorama of the land was created using ICE from Microsoft, and displayed onscreen using their Photosynth feature, creating a 360° image that you can move around and zoom into and out of. It's quite clever and lets you look around the land of Kingdom and see what we have based our work on.
Popplet is a nice little iPad app that is designed to be used for mind mapping. We just chose not to use it that way, and instead we used it to show the family tree for the Royal family of Kingdom. It works really well, we think.
Timeglider is the best online timeline creating software we've ever seen. We have been able to think about the history of the land of Kingdom, from the moment it was discovered, and show all the important dates and events that have occured since that momentous day. It's a lovely piece of software, and works great on both computers, tablets and smartphones.
There are a few other bits and pieces we've used along the way too -
iMovie, on both the iPad and on a Mac, has meant that we could quickly and easily create teaser trailers and movies about the project. In addition we used it to create the Augmented Reality soundscapes and character background stories.
Pages, on both the iPad and on a Mac, initially allowing the ideas for the characters to be developed, and then later used for the tale of the land to be written, reviewed, discussed, edited and improved. Files were saved into a DropBox account to ensure that they could be opened and edited quickly and easily on a range of devices.
Notes, on both the iPad and on a Mac, was used by Mr. W. to keep track of what we had started, what was completed and what we still needed to do. Linked to an iCloud account meant that Mr. W. was able to check quickly and easily at both school, home and anywhere else to see just how the project was developing.
Numbers, on both the iPad and on a Mac, was used to create a 'census' of the people of the land, who they were related to, the names of their kin, what their jobs were and how much they were paid. Files were saved into a DropBox account to ensure that they could be opened and edited quickly and easily on a range of devices.
Photoshop Elements, on a Mac, was used to create the poster element that holds the whole project together. The poster itself was produced professionally by an external signwriting company.
We also used these sites to find out more about how life may have been in medieval times, along with some activities, foods and drinks that were around too.
... and of course the eight pupils who brought this whole land to life;
The seeds of this project were sown by Dughall McCormick who first introduced Aurasma (Augmented Reality) to the school. The main project was developed with the group of pupils between October 2012 and April 2013, for just 2 hours each week during term time.
The audio for the Church soundscape contains a small extract of 'Pious Reflection 4', from the Audio Network site, and downloaded for educational purposes.
The audio for the Castle soundscape contains a small extract of 'The Masquerade Ball', by John Debney, from 'The Sims: Medieval, Vol 1 (Original Score Soundtrack)
The audio for the Inn soundscape contains a small extract of 'Humble Beginnings', by John Debney, from 'The Sims: Medieval, Vol 1 (Original Score Soundtrack)
All other soundscapes have been created by the pupils involved in the project using sounds found and created around school.
Finally, thanks to professional printing companies for producing the vinyl display banner for our project, as well as producing a matt effect 'travelling' poster for conferences / events.